I created a blueprint that opens a door when I press ‘E’.
The blueprint contain a mesh for the door and a volume that is used to detect whether I am close enough to open or close the door.
The door opens and closes as it should, but unfortunately the volume moves with the door.
How to I stop it from moving, and only move the door itself.
I would also like to put a door frame in the blueprint with the door, but I would have the same issue with it moving too.
I tried to assign the door mesh to the target of ‘Set Actor Location’, but it won’t let me attach it.
I also tried to set the volume to not moveable, but it changed the door to also be not moveable.