Hi
I want my camera to function like the topdown project one.
I put a spring arm on a character then put the camera under the spring arm.
Target arm length 800
Y rotation -60
Use pawn control rotation is off on both
I use w,a,s,d to move the character
Every time the character rotates the camera follows the rotation. How can I stop this? I have looked at the camera in the top down project and have set mine up, I think identically but mine doesn’t behave like that one.