So I made a different sounds and i made them play when different things happen. But the problem is if the sound is still playing and another one is asked to play it just plays both at the same time and it sounds terrible. I want to know how I can stop the sound before the other one starts playing. Can anyone help with this?
If you spawn the sound, you can assign it to a variable. Then, you can pull a pin from that variable and choose ‘stop’.
Can you send me a screenshot?
Ok thanks!
Wait hold on. In my editor, there’s no return value for it. Can you help with this?
Actually nevermind. I found what was wrong.
That’s because you’re using PlaySoundAtLocation, and not SpawnSoundAtLocation…
