How do I Stop a Niagara Smoke Effect from Dissipating?

I have made a smoke sim to create some ground mist but the mist fades away too quickly. I have already set any setting in “Grid3D_Gas_Master_Emitter” with the word “Dissipation” to 0 and it has slowed it down a bit but it has not stopped the dissipation completely yet.

Is there a way to have the spawned in smoke not disappear after some time?

To stop a Niagara smoke effect from dissipating, adjust the “Lifetime” and “Size” parameters in the Niagara system. Increase the lifetime of the particles to prevent them from disappearing too soon, and ensure the “Spawn Rate” or “Emitter Loops” is set properly to maintain the effect. You may also need to tweak the “Velocity” and “Drag” settings to control the movement and decay of the particles.

Thanks for the Reply, but the “Grid3D_Gas_Master_Emitter” just has the system lifetime it does not contain anything specific to particle lifetime, and spawn rate. “Drag” is not part of the Emitter and “Velocity” is found 209 times but I can’t seem to find any that particularly relate to the decay of the smoke particles.

I am using the the default “Grid3D_Gas_Master_Emitter” to create a Smoke Sim. I am not spawning normal particles