Hello.
I’m doing a small test to produce a dialog system.
A game character only has to show a looped animation done in sequencer, while a small text appears on screen, done with UI_widgets.
Once the player press the usual ‘close’ button, everything must return to normal.
The problem is that, even if the widget has been closed, the sequence of the player ‘talking’ gets repeated in loop, and he doesn’t return to his normal idle animation.
The looped level sequence doesn’t end.
I’ve tried to add another ‘create sequence’, and conect a ‘stop level sequence’ node, but doesn’t work.
Any help?
Also, I need the sequence to loop in the event construct, because if not, the character stops doing the talking animation while the player can be still reading the message.