How do I stop a Countdown after an animation is over?

I made this (First image) system for a countdown in a Unreal Engine level following the tutorial https://www.youtube.com/watch?v=e_oNZAFfrbk&t. I want to make the countdown stop when the door animation finishes (Second image). How do I do it?


Create a new custom event and connect it to your Clear and Invalidate Timer by Handle node, where the True pin of your Branch is also connected to. Then get a reference to your widget which you can do by casting, and call our custom event by dragging it out of the reference. You can then connect that node’s input exec pin after the Finished pin of your timeline.

Take the return off the timer and promote it to a variable (Timer Handle).
Create an event (Stop Timer). Run an isvalid on the timer handle. If valid its running, call clear and invalidate timer by handle.

In your door actor you need to get a reference to the timer class. When the door finishes (timeline finish pin) call the Stop Timer event on the timer class.