How do I spin the matinee camera around a fixed point?

I’m fairly new to Unreal so it’s possible that I may just be overlooking something simple but I’m trying use the matinee system to show off some of my artists work such as buildings and static character models. For lack of a better description, I’m trying to achieve the same spinning camera effect they used in the first Matrix movie when Trinity jumps up to kick the police officer, time stops, and the camera rotates around her. I’m able to plot point and pan the camera around but it’s really sloppy no matter how many points I make and makes the viewer feel slightly inebriated. I’ve even messed with the camera path tension and while it makes it better, it’s still not as smooth as I would like it to be. Is there an easier way to capture this effect?