How do I spin an object around with using the event tick?

Trying to spin around box around forever without using event tick.

Any help is appreciated, thanks.

*This will only rotate the object visually, collision etc… won’t rotate with it.

2 Likes

Hey there @ddave104! Any change in rotation or location to the actual object will be utilizing a tick on the game tick under the hood as it has to calculate where it should be for that rotation. However, in some cases others are (slightly) more optimized than using event tick. Specifically if all it needs to do is rotate forever, the Rotating Movement Component should work, however your performance gains are somewhat negligible depending on your use case.

Arjun’s angle would work if you don’t need the actual actor to rotate and just want a rotating mesh that’s just visuals, and will confer a large performance boost comparatively as it’s GPU based.

1 Like