Hello! So I’m EXTREMELY new to UE4 and blueprint scripting/game dev in general (bear with me). I have a house where each floor resides in it’s own map. I’ve set up trigger boxes near the entry and exit points of each stairway, so that the player gets transported to the next map (the next floor) as they begin walking up the stairs. Here’s a diagram to illustrate my setup:
Everything works as it should when travelling from points A → B, B → A, and C → D, but I’m having trouble with my transportation from points D → C. I only have one FirstPersonCharacter set up near the entrance/exit of point B, so when I walk from the 3rd floor (using trigger point D) the player automatically spawns near the entrance/exit of point B. This makes sense, as I haven’t scripted for another spawning point near the entrance/exit of point C - but I’m not sure how to set this up.
I’ve read about setting up specific game modes to make this work, but it’s all a little over my head at this point. Does anyone have any advice on how to set up my blueprints and FirstPersonCharacter / NetworkPlayerStart so that the player can enter point D and exit at point C? Blueprint screenshots or tutorial links would be VERY helpful, as that’s how I’ve been learning to set up the game so far, lol. Thanks!