I want to spawn an emitter that snaps on the player FP Camera, that plays out a portal animation and phases through the camera as a transition. So far, I’ve been only been successful to spawn the portal based on the player Actors current position.
Any Ideas on how I can set that up or is there a tutorial explaining that?
OmegaMinus1’s image also shows a small mistake you made when spawning your Emitter, instead of adding 150 units to X (which is absolute) OmegaMinus1adds the units into the direction you are looking at, else it could actually spawn at your side or behind you.
For the portal transition, I would not try to make a ‘tunnel’ of particles as the transition but instead use a PostProcess material as an effect for a first person camera, which gives you more control over the end result and might be less resource heavy as well.