Im trying to cast a spell that is an acid rain cloud. Currently my rain cloud is spawning into the world at my PlayerCharacters but in the ground. It is a child BP of a projectile BP where the mesh is the root of the scene. Is there a way to set its z location higher when the spell is casted?
Between the GetWorldTransform and SpawnActor nodes you should add a Vector + Vector node (called Add or +) and add a vector of (0,0,1000) since the Z component of the vector would the height.
2 Likes
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.
