How do I spawn an actor that is rooted to the scene but 1000 units higher than the parent base blueprint?

Im trying to cast a spell that is an acid rain cloud. Currently my rain cloud is spawning into the world at my PlayerCharacters but in the ground. It is a child BP of a projectile BP where the mesh is the root of the scene. Is there a way to set its z location higher when the spell is casted?

Between the GetWorldTransform and SpawnActor nodes you should add a Vector + Vector node (called Add or +) and add a vector of (0,0,1000) since the Z component of the vector would the height.

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