Hey there,
so I am making a multiplayer game and I want to make a character select screen in the lobby, but I want that selected character will only be spawned on the client that selected the character. I tried using custom events with replication condition “run on owning client”. The problem is that it is working on the server, but when I select the character on the server and automatically gets spawned on the client, which I do not want. Does anyone know how to solve this?
Thank you in Advance