Ok, I’ll try that when I get home from work in an hour or 2 and edit this reply with an Update. Side note…
With it as it is… The shortsword spawns but like… 15 feet away from where the enemy dies lol… Always the same spot when I re-play the map…
Going to create a new flat map for testing purposes
So seems that did it! It completely drops instantly at the place the enemy dies. Sweet
I’m not sure if I completely understand it… but I’ll go with it!
Thanks for the help President!
Any ideas on how I could make this spawn by a percent chance on death?
Eventually I think I will probably need to have an array set up that will have multiple items that can drop.
That could include base Craft items, maybe an armor or a weapon or just trash that can be sold to a shop to make your character some money.
But for this single item, what would be a method of causing a percentage chance?
I think I found out myself
Using this PAGE
I created a new Blueprint Functions Library as described on the answerhub but named it Chance
I then called Chance and created the branch, If true and the Integer hits on the 30% Spawn Actor and destroy enemy, if NOT true just destroy the enemy.
This way in any enemy I decide to put in the world I can call a Chance function and give individual Monsters their own Chance to drop something!
Feels good to get something working!