i have this blueprint for spawning a drop item when the item is hit, but the item doesn’t spawn. how do i fix this?
You are destroying the actor before spawning the new actor, call Destroy Actor after spawning is done, perhaps use a sequence node to first spawn and then destroy
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Ok I will try that.
Thanks!
now the stick just falls through the landscape below it…
Make sure it has a collision box and that the object type and the collision presets are set correctly on and between objects. Simple / complex collision response and physics/query etc…
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