How do I spawn a pawn in blueprints?

This may be a simple question but I’ve tried searching around and I can’t find any answers.
I have a mechanic where the player can throw an object and once it lands it spawns a distraction, this distraction then plays a noise that enemies can hear and move towards.

I’m using a pawn specifically since I’m using the “Make Noise” node to work with the enemy pawn sensing component

My issue here is that using a “spawn actor from class” doesn’t spawn the pawn I’m using to create the distraction object and emit the noise. I’m guessing you can’t spawn pawns by using a spawn actor node? Any ideas of how I can spawn the pawn where the thrown object lands?

So what i think the issue is here is the collision handling is not allowing it to spawn, try setting that to always spawn or something. Tweek it so if the bottle hits something abnormal then it destroys the actor or whatever it may.

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i think he refers to changing the “override collision handling”. +1

Thank you this worked perfectly!

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