This may be a simple question but I’ve tried searching around and I can’t find any answers.
I have a mechanic where the player can throw an object and once it lands it spawns a distraction, this distraction then plays a noise that enemies can hear and move towards.
I’m using a pawn specifically since I’m using the “Make Noise” node to work with the enemy pawn sensing component
My issue here is that using a “spawn actor from class” doesn’t spawn the pawn I’m using to create the distraction object and emit the noise. I’m guessing you can’t spawn pawns by using a spawn actor node? Any ideas of how I can spawn the pawn where the thrown object lands?