Hi,
Newbie here, again. I have created a Blueprint plugin and have established very basic functionality (just issuing print statements from various functions I wire up in the blueprint event editor) and would like to have a mesh spawned (cube, cone, whatever…) from one of the functions. I understand that they all have to be static functions and I’ve tried using code I created for creating a cube in a C++ class but it doesn’t like that I make calls to non-static functions.
I am sure this can be done as it looks like the dropdown in the event editor provides a means for doing it.
Any suggestions as to where I might look or what functions I might call for this?
Thanks,
Sean