How do I solve the problem that occurs when I import metahuman head mesh modified by maya to unreal?

I want to create a new facial expression for Metahuman. So I get a Meta-human for Maya and made a chin blendshape in Maya. And then, I succeeded in importing it to Unreal.

It has another problem, although Facail Rig works well. The problem can be explained through the image.

Metahuman, normally downloaded from Unreal’s Bridge, has light double eyelids when closed eyes.
But, the Metahuman, which was imported from Maya, seems to have thicker and stretched double eyelids.

I think there was a problem, can I solve it?

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also came across this problem. have you figured out how to fix this?

Hello, I hope you have solved it, if not, here is the solution.
Open the mesh in unreal, and activate the following: