I’m new to this animation stuff. I’m trying to rig a custom mesh with an existing skeleton, which then gets bound to Leap Motion.
I’ve gone through the process of retargeting a skeleton, but the fingers look really wonky.
So, I think the bones in my retargetted skeleton don’t quite match the bones in my source skeleton, and I need to somehow line them up. Maybe that’s causing the problem?
As you can see from the screenshot, I also can’t tell which fingers are mangled. I’d like to toggle the “bone view” inside of PIE since that’s the only place I can view and test the Leap Motion bindings for correctness. I can turn on the wireframe view with F1; Is there a similar command for enabling bones?