How do I show max walking speed on text renderer?

How do I show or update the text renderer for max walk speed from the built in character movement component?

This is the furthest ive come and it doesn’t really give me the right answer. Max walk speed is by standard 200 for the character but when I add +200 speed to the max walk speed it still shows me only 200?

one test gave me that the character can have 600 in max walk speed but the text will still appear as 200 even tho the text is updated.

(This does update and Ive made sure its supposed to update plenty of times when runned but yet it still doesnt change)

Let me know if theres something ive missed or something you feel like you need to know more of to be able to help

that’s cause you setText only oncr… you need to set it everytime you make a change to the Movespeed.

that’s why you want to make a custom event in your Widget for that, that you can call everytime you want to update the Text Widget.

Additional Note:
don’t use the conversion for float>Text.
better:
from the SetText Nodes Text Input, drag a line to the left and type “format”. that gives you the FormatText Node.
in there… paste this:

Current max Movespeed: {speed}

notice: Whatever Word or definition you write into the {}, it will appear as an Input of the FormatText. and you can place multiple of them into one format Node … like:

Player Position is: {pos}
And Rotation: {SpinAroundBoy}
And a bool perhaps.. {boolcheckhere}
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