I am developing a 2.5d game and I want the character to see it on the progress bar as it moves forward or backward. Tutorials on YouTube usually show it on an object or a loading screen. How do I create this system for the map?
Great question! For showing character progress on a progress bar in a 2-bit game, I’d suggest binding the progress bar’s value directly to your character’s progress variable like health or distance. You can use a simple float normalized between 0 and 1. Also, make sure to update it in real-time within your tick or event loop. Hope that helps!
I couldn’t quite understand what I should do. I have two floats called level star and level end. I only took the character’s progress in the x direction and connected it with map eange clanged. I tried sending it to the progress bar with set percent but it didn’t work. I would like to send the video as soon as possible.
Where you setting you ProgressBarRef? is it valid?
Which blueprint contains this logic? Is it inside the player or inside of the progress bar bp?
Maybe after you create the widget you need to change its visibility?
edit: nvm, I can tell it’s inside the player’s blueprint. where are you calling the progress bar widget event?
i made it guys thank