Here’s the deal. I am building track elements in Blender based on a nurbs path, and I need to re-create that path as a spline in UE4. And I need it to be exactly the same for the animated parts to fit each other.
However all what I can see in UE4, in terms of shaping the spline, is just moving the control points manually, with no possibility to snap or even read the position of the control points in the 3D space.
Please someone tell that I’m wrong, and these options are available, but I just don’t know how to use them…
Or if anyone has any clever idea how to make sure that the spline is having an exact desired shape, please share.