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Essentially, I want to make my boat AI move on water bodies and use it’s AI controller. I’ve never setup AI on water before so this is new to me.Hey there @JakeEyes912! Boats can be a bit trickier to pathfind with due to the nature of physics based movement and lack of a navigation mesh. However if you can define the standard parameters such as a target location, custom navigation could amount to simply turning the ship towards it’s target and checking if there’s anything blocking the path.
The question is, how much sophistication in navigation do you need? If it’s as simple as the proposed method, I would just add force for moving forward when the boat’s forward direction is within 45 degrees, and torque for rotations to get it there.
I just want the boat AI to move to a random for a simple roaming task. Everything should be similar to a normal AI blueprint



