(On Blueprint)-Like in tetris 99 when the player count goes down so the game blocks speed up, I would like to know how how I could set it so the game know how many players (character) are at the start (say my lobby is able to hold 50 players but only has 48) so it will spawn in x amount of characters. Second I would like to know how to make it so that when the character dies it tell the prompt to subtract a number from the original amount. Third I would like to take the previous script of current players and add it to: when x amount of players alive speed increases
On join (server creates controller) increment a player count variable (int). On player death deduct.
thank you