Hey everyone, I’m having a little trouble with Dedicated servers. (i’ve just came to UE4 from UDK) and I’m just wondering, how do I do it?
Before you would specify a command line in Binary > 32 Bit. I understand you still have that but its simply not the same!
I’ve been following these tuts;
and its simply great, a really broad understanding of replication and syncing Server > Client and it also shows you to use a Listen server in the editor.
Question: How do I get it to simply work? I’m also a bit of a newb so a YT vid or a detailed explanation is appreciated if not i’ll find a way.