How do I set WaterBodyLake invisible when level is unloaded in word composition?

After many tests, water interaction will not work stably. After pakaging, even interaction that works in the editor, do not always work. So I moved WaterBodyLake to the main level. World composition unload and load the level and water interaction work. But I need to make invisible WaterBodyLake because it turn upside down now… See picture. (The LOD level has a water plane and it looks the same as WaterBodyLake).

Question: how do I set WaterBodyLake invisible when level is unloaded in word composition? That might bring the solution I think…

Info for those who are interested in Water Plugin:

It’s experimental and I couldn’t get the demo scenes to work first. But the water looks good, so little by little I got it running.
Activate plugin, restart and bring to level.
Afect terain: deactivate.
If water is not visible, make it bigger.
Waves, adjust depth.
Interactive:
Bring BP_FluidSim_01 into the level.
Solver: Ripple solver.
Terrain Mode: Constant Water depth
Only works if Z0. Solve like this, see picture.
Important: First get it running, backup and then optimize and adjust…

I have solved it this way, but I have not considered the performance aspect. Anyway, it works: WaterBodyLake will be hidden, and when the level is reloaded, WaterBodyLake is visible again. And the interaction works. Maybe, someone knows a better method so that the computer performance is not affected much?

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A timeline is not even necessary…

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