How do I set vertical fov for a SceneCaptureComponent2D?

I’m trying to make an active sonar in UE5.5 that uses a SceneCaptureComponent2D that renders to a RenderTarget and is later modified in a material and sent to a final Render target which all works fine.

The issue is that I need the Horizontal fov and Vertical fov to be able to be set independently of each other. Currently the only way I can do it is by changing the RenderTarget resolution but then I would need to raise the horizontal resolution to be much higher than it needs to be just so I can get the correct vertical fov.

Question: For a SceneCaptureComponent, Is it possible to set Horizontal & Vertical FOV separately without changing resolution?