How do I set up an object to rotate in place?

You have a Custom blueprint with this nodes inside,
If your “rotationspeed” is 0 , will not rotate,
if is 1, will rotate very slowly
be sure that is not rotating using rotationspeed=11 or so

Blueprint Actors dont have mobility i think ,
if you see static-stationary-movable, you may not be selecting the Blueprint you made

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