How do I set up an object to rotate in place?

I can’t believe I am struggling with something so simple. My Actor BP is “Moveable”, and my blueprint looks like this:

No rotation. Any help?

Thanks!

You have a Custom blueprint with this nodes inside,
If your “rotationspeed” is 0 , will not rotate,
if is 1, will rotate very slowly
be sure that is not rotating using rotationspeed=11 or so

Blueprint Actors dont have mobility i think ,
if you see static-stationary-movable, you may not be selecting the Blueprint you made

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I discovered that when i put my blueprint in the level (the spinning thing) it was not set to movable. It was static. In the blueprint, it is movable, but for some reason I have to select that manually once place in the level.

good!
now it works i think?

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YES!