I am trying to set up two new ammo types but I don’t know how I could a chive the effect that I want out of both of these ammo types as this is new to me and I want the player to be able to use thses two different ammo types within the level ammo types like armored piercing and incendiary ammo as I have the basic foundation set up for the two different projectiles but I don’t know what to do next for the blueprint.
Couldn’t you use a variable of each ammo type and the when you need a certan ammo type for that gun use that variable
I could but I’ve looked at different souser and I a m trying to find a different soulstion to see what will work and be the eased way of doing it for my project but I haven’t been able to find any solution yet for this problem.
Yes but if you had that it would be easy since If the code is for a variable you have more scalebilty
Would this also include setting up a three new functions for the ammo and to tell the engine that the player is able to use these other ammo types.
Yes
Would I need to add on to the base foundation of the base projectile to achieve the desired effect that I want them to play out within my project.
Yes
How would you approach the usages of the variables and which one would you use within the beginning of the blueprint.