When I created the original project, I gave it the name “DorkyTest.”
Now, when I build it for Android, the icon in the app manager is called DorkyTest.
This is not a great name.
I have edited all the project settings in the main page, deployment page, maps page, as well as Android pages to refer to the game as “Cool Game” instead, but that name doesn’t punch through to the installed icon on the Android device.
There are still a lot of names that reference the DorkyTest name, and it’s not clear to me which of these matter versus not.
The main project file is called DorkyTest.uproject, but there’s a lot of other files and references to that name.
For example, there’s a “main module” which is called DorkyTest, and the Visual C++ project for my C++ code builds DLL files and intermediate build directories called DorkyTest.
Also, in the DefaultEngine.ini file, there are a number of mentions of DorkyTest, including some +ActiveGameNameRedirects which I can’t find a good reference for what their role is.
For example, look at this description: ActiveGameNameRedirects | Unreal Engine Documentation
The Windows packaged application is also called DorkyTest rather than Cool Game.
How do the Android build scripts decide to name the output application, and how can I safely change that to “Cool Game?”
And what are the other “name” fields used for in the project settings dialog?