For example, lets say I have a basic particle system with blowing leaves. I want to use that same particle system, but I just want to use a different material. I can’t seem to change the default material when I add the particle system into a level and there doesn’t seem to be a module in the particle editor to allow for the material to be an instance parameter.
Am I missing something very obvious? I realize I can create a duplicate of the particle system or create an emitter class blueprint, but I feel like changing the set material in the details panel of the particle system in the editor should be something we are allowed to do.