How do I set the collision to none in BP of a physics object without editor errors that ...

says its an actor set to simulate physics but the collisions are not right for it?

I have an actor in a Pawn class BP that needs to sim physics up to a point and then after a trigger overlap I want to kill its collisions.


I don’t see “set the physics sim state” of an object or actor in a node anywhere.

[FONT=Noto Sans]Aha! There is a set simulate physics node :slight_smile: It works