says its an actor set to simulate physics but the collisions are not right for it?
I have an actor in a Pawn class BP that needs to sim physics up to a point and then after a trigger overlap I want to kill its collisions.
TY
says its an actor set to simulate physics but the collisions are not right for it?
I have an actor in a Pawn class BP that needs to sim physics up to a point and then after a trigger overlap I want to kill its collisions.
TY
I don’t see “set the physics sim state” of an object or actor in a node anywhere.
[FONT=Noto Sans]Aha! There is a set simulate physics node It works