You mean, reducing the number of possibilities and number of output pins for larger int values? The switch on int value only allows to set a start value and adds the pins without any way to set their specific values. And unfortunately, there’s no way to hide unused pins. So why not convert to a switch, that allows to specify pin values? A workaround could be:
Maybe not optimal for performance (string conversions) but depends on what you require…
Might also be possible to create a custom Switch on Int Blueprint node in C++ …
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