How do I set Scale in actual units?

Scale is by default a multiplier, basically. So, values of X, Y, and Z are not in Unreal Units, instead as a value multiplying by the mesh’s / actor’s original size in the actual units (whether Unreal Units, cm, or meters, etc). How do I set the details panel scale values to be in actual units? So, if I have a mesh that’s 100x100x100, then I would enter those exact values for cm / uu rather than entering 1 for each, or to get it bigger having to enter a fraction or multiplier number. It’s more time-consuming and disruptive trying to calculate the exact decimal number I need to enter to get the actor to resize for fitting and building and all that.

You can create an Editor Utility Widget that can do the calculations for you.

Here’s what I came up with. It’s crude, but gets the job done. You can modify it as you like:

352894-widget.png