How do I set Owner No See on an attached actor?

This is stalling my entire development and killing my passion!

How do I set Owner No See to work for an actor that gets attached to the player. This is a hat, but it clips into the camera and interferes with line traces because the first person player can see it on top of the character’s head.

Set Owner and then Owner No See doesn’t seem to work in runtime

No issues on my side. Are you doing this in construct or elsewhere after begin play?

Validate what the owner is.

From Hat → Get Owner → display name → print

You could also default the hat actor to Owner No See.