How do I set my camera at the center of the static mesh?

Hi! I have a small question. I imported a human model through Blender. I ran into a small issue where each body part would be at both local and world positions: 0,0,0 - but be placed at their respective positions in the level.
For example: Local position:
image
World position:
image

What I want to do is be able to double-click on the individual body part and zoom the camera to that body part’s center. I tried surfing through the forms and found Bounding Boxes to probably be a solution. However, even when I’m trying that, it isn’t really working:

A little help would be appreciated :sweat:

I don’t get it. Wouldn’t it be just an overlapping pile of body parts :skull: smack bang in the map centre (that’s how world position works)? Colour me curious :innocent:

a human model […] double-click on the individual body part and zoom the camera to that body part’s center.

Just to emulate it quickly, I’ve attached some body part meshes to sockets:

Some pseudoscript:

and got this:

is this is even remotely close to what you’re after?!


pile of body parts

Maybe it’s a workshop and you’re stacking and browsing shelved android components, who knows…