I have a function in my game where if you press a button it slows down time until you press it again. It slows down everything but the player, which is good, but camera control while using the right stick on a gamepad is also affected by the dilation. When using the mouse it’s fine, however. Unreal doesn’t allow me to set the camera’s own dilation using custom time dilation. This is my current blueprint. Is there anything I can do to fix this?