I have an actor blueprint that creates a set of windows on a plane given to it through a variable. I have a second blueprint that builds a box from a bunch of planes. In the construction script I call “Add ChildActorComponent” and set my Windows blueprint as the Actor class. This works fine, but to actually control how the windows are created (i.e. specify the plane) I need to control its variables before its construction script is ran.
How do I do that? There seems to be no documentation on “Add ChildActorComponent”. Is there another better way to make modular blueprints?