Hello everyone, I have a question that I have not been able to solve on my own, I have been stuck for a long time, I have looked at tutorials and read comments, and I cannot find a solution.
I have some objects all based on the same Blueprint type “Pawn” with movement.
For the collisions I have used “Capsule Collision”, the “Overlap” events work but I cannot in any way get the collisions to work (they cross each other).
Don’t collisions work in a moving “Pawn”? , I have tried doing it with a Blueprint type “Character”, and it has worked perfectly, but if it were possible, I would like to do it with “Pawn”.
Thank you
The movement component only cares about what’s at the root of the actor. Move the colliding element there (drag & drop):
and you should get the sliding collision when applying movement vector to the floating movement component.
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