How do I set a mesh in a c++ actor via a blueprint

Yeah reread my last post and careful about not checking a meshcomp.mesh as this could lead to bugs down the road as it will be null and if not set in bp etc and you will code wonder why it failed in your code elsewhere as you will assume its set and its not.

So before you start moving the mesh when you spawn it you need to set it in the shooter

can you show an example?

Ignore the swiggles as my other one doesnt have a mesh but this is what you want to do in shooter