Hi,
the savegame blueprint method dont allow us to use the “savegame” checkbox thing that, if i understand, is used only for serialization with c++ code?
i tried the serialization and i can retrieve my actor with his integer, boolean, string value easily !
but what if my actor have an uobject reference inside him? if i check my uobject reference to be serialized with the “savegame” checkbox, will this object be serialized/dezerialized correctly ?
am stuck on this and it seem that the serialization of my actor is not working when it come to serialize the uboject referenced inside it, it seem to save only the reference and it dont serialize the uobject class (or am doing something wrong)
ps: Or you guys have good tips to do this with the savegame blueprint provided by the engine ? (i think i know how to do but this will lead in many many variable linking each others…)