How do I search for an actor in defined volume if actor has no collision properties?

Hi all,

I’m trying to set up a tool in blueprints that uses a sphere component to search for and return any physics constraints that exist in the volume. I was thinking of trying to do it using collision overlap information, but a constraint does not have any collision properties.

Is there any way I can search for a component in an area that does not rely on collisions? More so, is it possible to search for a specific point in space (constraint pivot), as opposed to say searching for that components bounding box, which would be a volume?

Cheers.