Hello,
I’m currently having some trouble scripting invincibility after being hit. I began my search @ UE forum’s answered thread about invincibility [here][1]. However I can’t seem to get this method to work… could someone help me debug this?
In short, I can’t seem to disable incoming damage (done to the player when I press the 1 key).
Here’s my current Blueprint for things relating to health and invincibility: