all i can get while googling this is how to create a save system using unreal 5, that is not what i want. what i want is to save what i am doing. when i quit and come back, it removes my gamemode override and resets my level blueprint so when i press play without redoing the same stupid thing every time i open unreal 5. is there a hidden button that is like in photoshop, word, every single thing in existace… where i can just save everything i am doing, quit ant continue exacly where i left off?
each thing blueprint, setting, texture, model, etc… has its own save button in most cases it is in the top left of the given window and looks like a “Floppy disk” (keep in mind that for Running in PIE the Engine doesn’t care what is saved, but rather what was last compiled) you can also accomplish this with Ctrl+S with the file open, or when you select something in the Content Browser/Drawer.
the difference between PhotoShop is that in PhotoShop your 1 file is the entire “project” while a game is many different files coming together, also because a games content can easily get so large you wouldn’t be able to effectively hold it in memory, where in PhotoShop it is “unlikely” to get so much in your project to run out of memory (yes I know it is possible)
any change made in PIE will not be preserved (technically because everything in PIE is a copy of the level, and not the level itself).
when you go to exit the editor if there is anything unsaved it should bring up a dialog box for “save Content” with the option whether to save each thing or not. If the Editor crashes that is a whole different thing: this is both a safety precaution, and a system dump. It is a safety precuasion because that change might have been what led to the crash, so saving it might just put the entire project in a state of crashing as soon as it opens, and potentially corrupting the entire Editor/Engine (rare, but not impossible to crash so hard you take the entire Engine Binaries with it)
also the Editor/Engine is concentrating on not hard locking, Blue-Screen, or memory dump the system, and collecting a crash report it just flushes the things that have not been saved.
if you are not crashing, and the save buttons/hot-key doesn’t save then are you sure the files are not write protected, or in a Read-Only state? do you have account privileges to modify the files where you are working on them (might need to contact you IT administrator),
are you using source Control?
is the drive encrypted?
is your anti-virus preventing the Editor/Engine from saving? (might need to ignore-list the directory where the Editor is compiled to)