So I’m coming from maya and i want to know how to save different version or stages of my animation (layout, blocking and spline). How can i accomplish this in unreal sequencer. so how can i have different version of my animation so i can revert back. thanks
One way might be to organize your work into different level sequences and then you can leverage the takes system to switch quickly between the different variations. That may get a bit heavy handed and unwieldy if you’re doing just a few tracks and keyframes though. Here’s some documentation about subsequences and takes:
Thanks Max, ill take a look!