I followed an online tutorial about making Lyra first person using C++ in Rider. Now, however, when I open my Unreal project, the changes aren’t there. I have to launch through Rider every time I want to see my changes. I’d rather not be forced to use this second program for the rest of my project because I am using Blueprints. Not to mention, its a hurdle through a paid software. How do I save my code directly to the UE Project?
It sounds like you just need to build the project. I haven’t used Rider before, but try building the project if that’s an option in Rider.
A quick search got me here, where it looks like Rider has a “Build Selected Projects” button. You could try doing that and see if it works. For the future, Unreal doesn’t “save” the C++ code in the sense of saving Blueprints. If you use Live Coding you’ll have to build the project before the code is “integrated” with your game.
https://www.jetbrains.com/help/rider/Unreal_Engine__Before_You_Start.html#rider_uproject
That was the issue! I set Rider to Development Editor and hit the green arrow. Now everything loads from the UE project as it should.
Sweet glad to hear that worked!
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