How do I run OVR_Lip sync plugin in a new project?

I have been trying off and on again to get this plugin to work in a new project with no luck. I first assumed I could copy the plugin into my default unreal engine plugin folder, that didn’t work. I copied the plugin folder into a new unreal project, with no luck there. So the only way I am able to get this plugin running is to open the OVR_Lipsync demo that includes the plugin, but I don’t want to rely on needing to start every project I want to use lip syncing, to have to use the demo file. I don’t know if there is some special way of installing plugins that I am just missing, but a year later i’m still trying to figure this out.

[Oculus Lipsync for Unreal Engine: Unreal | Oculus Developers](https://HERE is the OVR Lip sync plugin)

If you plan to use a MetaHuman character. It’s actually quite complicated as illustrated here, however, I’m almost finished implementing this tutorial, but it’s very possible with any figure. As long as you setup the visemes for your phonemes.

Here’s part three for the tutorial. You’ll have to find part one (easily done with a simple query):