I’m in the top-down view in the Unreal viewport. I have a diagonal line in my level (a plane viewed from far away), and I want to rotate the viewport camera (not the object and not a camera actor aswell) so the line appears perfectly vertical in the top view. kind of like spinning a map to reorient it.
Thank you Vis, for the suggestion. Switching from local to world space kinda helped me here solve the issue partially. but what I was really wishing for though is a way to rotate or spin the orthographic top view itself, like how it works in Blender. In Blender, even if my object isn’t aligned at a perfect 90-degree angle, I can go to top view and then rotate the viewport camera so the object appears perfectly vertical (but without really changing the object orientation, just the viewport view if I can cay). It’s like spinning a map to match the layout I want (check the small demo). I’m not trying to rotate the object or a camera actor, just the top-down view in the editor.
Thanks so much for the mini tutorial @monkeyluckyn . But once you’re locked into the TOP view, you can’t rotate or spin the camera around the axis using any keyboard shortcut (I tested every combo I could think of). What you suggested only works in perspective mode when I’m looking from about the same angle, but that’s not a true orthographic view. In perspective mode I can orbit and rotate freely, but not when I’m in top view.