How do I rotate (spin) the top view in Unreal Editor?

hey guys,

I’m in the top-down view in the Unreal viewport. I have a diagonal line in my level (a plane viewed from far away), and I want to rotate the viewport camera (not the object and not a camera actor aswell) so the line appears perfectly vertical in the top view. kind of like spinning a map to reorient it.

How can I do this in the editor? (here are two images: one shows how it looks now, and the other is an edited version of what I want it to look like).

Thanks!

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Hey @drnooe!

I think what you wanna do is, instead of rotating the camera, using the world space. Simply click on that cube icon on the top right:

Screenshot 2025-05-27 114552

To change it into a globe like this:

Screenshot 2025-05-27 114652

Hope this helps! :innocent:

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Thank you Vis, for the suggestion. Switching from local to world space kinda helped me here solve the issue partially. but what I was really wishing for though is a way to rotate or spin the orthographic top view itself, like how it works in Blender. In Blender, even if my object isn’t aligned at a perfect 90-degree angle, I can go to top view and then rotate the viewport camera so the object appears perfectly vertical (but without really changing the object orientation, just the viewport view if I can cay). It’s like spinning a map to match the layout I want (check the small demo). I’m not trying to rotate the object or a camera actor, just the top-down view in the editor.

Don’t think the viewport camera’s roll can be adjusted :confused:

But there should be no limitation on functionality, since you can choose to use world space. So you can still achieve anything you want :star_struck:

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Steps to Rotate the Viewport Camera in Top View:

  1. Go to Top View:
  • In the Viewport, click on the “Perspective” dropdown (top left corner).
  • Select “Top” to switch to Top view.
  1. Enable Orbit/Pan Mode:
  • Press Alt + Right Mouse Button (RMB) and drag to orbit the camera.
  • Or hold Right Mouse Button and drag while pressing Ctrl or Alt (depending on your settings).
  1. Use the ‘Viewport Rotation’ (Camera Roll):
  • Hold Alt + Middle Mouse Button (MMB) and drag left or right to rotate the viewport around the center point (like spinning the map).
  • Watch your diagonal line as you rotate – keep adjusting until it looks perfectly vertical.
  1. Lock the View (Optional):
  • If you want to keep that orientation, you can bookmark the view:
    • Go to Viewport > Bookmarks > Set Bookmark 1 (Ctrl+1).
    • Later, press Ctrl+1 to return to that view.
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Thanks so much for the mini tutorial @monkeyluckyn
. But once you’re locked into the TOP view, you can’t rotate or spin the camera around the axis using any keyboard shortcut (I tested every combo I could think of). What you suggested only works in perspective mode when I’m looking from about the same angle, but that’s not a true orthographic view. In perspective mode I can orbit and rotate freely, but not when I’m in top view.

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