I’m trying to have the player rotate during an event. I had no trouble at all to move the player around, but I can’t seems to rotate him at all. I tried different ways to do it, here is my latest attempt. If anyone can help me, I would really appreciate it.
Thank you very much
Is your character’s camera attached to a Spring Arm component? If so, you’ll want to use that instead of the First Person Camera for initial rotation and Set Relative Rotation target.
No it isn’t as far as I can see. I’m using the First Person Player character that comes with unreal (the blueprint version).
Thank you very much, I’l try that as soon as possible !
If you’re using the FPS template, the camera is set to Use Controller View Rotation by default. You can do one of two things to make your Blueprint work:
- Disable the Use Controller View Rotation in your character’s Camera component.
- Use the Set Control Rotation node instead of the Set Relative Rotation node.
Note that in either case, you may not see much of a difference with the value you are currently passing into the Target rotation for the RInterp To node. Just to test that it’s working the way you intend, try passing it a simple Rotation; Get Actor Rotation > Break Rot > Yaw +90 > Make Rot, and pass that into the RInterp To node.
Hope that helps!
Was having the same issue, great solution!