Hi, I’m totally new to Unreal Engine. Cannot seem to find a solution to what I’m trying to do.
I have some basic WASD movement set up where the character can go up, down, left, right or diagonal if two keys are pressed at once. The camera faces the same direction no matter what which is what I want.
However, currently my character’s model also faces the same direction no matter which way it’s moving. I want my character’s model to rotate to face the direction that it’s moving in. If it helps to explain, I’m trying to achieve the kind of top down movement you’d see in an RPG like Pokemon or Earthbound.
Here’s the blueprint for my character’s movement. What do I add to this to achieve what I’m going for?